![]() ![]() No experience is earned while in this game mode. The purpose of this game mode is for players to test their robots in the absence of other robots and objectives. The Test game mode is a simulation map with rugged terrain and flat platforms. Players earn ranking points from playing in multiplayer. Players can earn experience and robits in all game modes except Test and Custom Game.Īll multiplayer game modes are Ranked. (this used to be a damage/health/speed boost system which increased the stats of a bot but it was removed on request of the community) Movement parts will increase the speed boost depending on how used (for example if a bot uses 4 mega wheels the speed of the bot will be 12% higher) It also features a "Speed boost" system, which improves a bot's stats depending on how it is built: Different weapons consume different amounts of energy per shot. The game also has a weapon energy system, which defines how long someone can shoot with their weapons. This respawn shield was made to discourage spawncamping The said bot can use his movement, weapons and modules just as normal Some gamemodes feature a respawn mechanic, where bots that have been destroyed will be returned to the field of battle, when a bot has just respawned it will have a spherical shield surrounding it which negates any damage done to the bot until it wears off (usually 5 seconds) If a robot is damaged while auto-repairing, the 10-second timer is reset and auto-repairing stops. Robots have an automatic regeneration ability that repairs them after not being damaged for 10 seconds. This damage system model permits complex engineering techniques in the areas of damage distribution and redirection. To destroy a robot, 75% of the robot's total CPU must be destroyed. The game features a part-based damage system. After a bot passes 2000 CPU it becomes a Megabot, which can only join Custom Games and Play vs AI gamemodes. Different chassis and hardware blocks consume different amounts of CPU. The player's CPU limit does not increase as they level up. Players are given the freedom to build and customize their robots in any way they like, as long as it does not exceed their in-game CPU limit (2000). The tech tree was added on June 19, 2018, this allows players to get the different parts that they want instead of them being randomly given parts via crates. Currently, no player can achieve a level over 10,000. The more Experience a player can get in a match, the more Robits they earn. After that date, they were removed and instead players could only get Robits. Before June 19, 2018, players could also get items from crates. Items are unlocked by spending Tech Points in the tech tree. Robits are used to buy parts, community-made robots or new garage slots. Robocraft uses "Robits" and "Tech Points" as its currency. Players have the option to play multiple game modes that offer different experiences, for example, Player Vs AI, Brawl and custom games. Robocraft is a "build, drive, fight" game where players build their robots from building parts. ![]()
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